Assassin creed origins

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While Creed maps have seemed overwhelming before, they’ve got nothing on Egypt. No irritating bells and whistles, just the whole of Ancient Egypt as a richly woven tapestry of murderous RPG.

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The combat system of yore has thankfully been buried alive in the desert (queuing patiently for its trip to the afterlife), tailing missions have died quietly without a fuss, and a map of pointless collectibles has had a rock tied to it and been sunk in the Nile without ceremony. The forging of the Brotherhood means a violent redefining of what makes an Assassin’s Creed game and while you’re always going to know what you’re playing, the experience in store finally feels truly fresh. You’re no stranger to sneaking around with your hood up, but the Creed has never felt anything like this. Assassin’s Creed Origins might celebrate a whole decade of the franchise - insert joke about feeling old here - but a year off for the series means that this leap of faith into the Animus might just be the spinning 360 ° pinnacle of the series so far. More ridiculous adventures where hungry vultures circle, and cruel, masked gladiators race across the desert sands in chariot pursuit.

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I have a lot of stories and, while Anubis greets me at the end of some of them, others see Bayek and I riding into golden hued sunsets of Ancient Egypt to create more.